DEVELOPMENT OF “HIKING” GAMES TECHNICAL GROUP GUIDANCE MODULE TO IMPROVESELF STRENGTH FOR VOCATIONAL SCHOOL STUDENTS – AJHSSR

DEVELOPMENT OF “HIKING” GAMES TECHNICAL GROUP GUIDANCE MODULE TO IMPROVESELF STRENGTH FOR VOCATIONAL SCHOOL STUDENTS

DEVELOPMENT OF “HIKING” GAMES TECHNICAL GROUP GUIDANCE MODULE TO IMPROVESELF STRENGTH FOR VOCATIONAL SCHOOL STUDENTS

ABSTRACT: In the global era, there have been manynegative impacts on youth in society, such assexualharassment, fights, drugs, rape, and even abortion. Crimes committed by adolescents reached 0.65 inIndonesiabetween 2014-2019. This iscaused by the low self-toughnessthat causes students to behavethisway. Soto increasestudents’ self-resilience, the authorsdeveloped a hikinggame technique group guidance module. Thepurpose of thisstudywas to determine the quality of the hikinggame technique group guidance module toincrease self-reliance. The development of this group guidance module uses the Borg and Gall developmentmodel with 5 stages namely, potentials and problems, data collection, product design, product validation, anddesign revisions. At the product validation stage, threevalidators are carried out, namelymaterial experts, mediaexperts, and service experts. With the aim of knowing the quality of the hikinggames technique group guidancemodule. The results of the study show that the guidance module for the “hiking” games technique group is ofhigh qualityaccording to material experts, media experts, and service experts. This isstated by validation basedon the assessment of material experts showing the number 83.33 in the “Good” category. The assessment formedia experts shows the number 84.61 with the “Good” category. Rating for service experts shows the number75 with the “Good” category. Thus, the “hiking” game technique group guidance module to increase selfresilience for students as a result of thisdevelopmentisfeasible to use for conducting group guidance services.

KEYWORDS : Self-stamina, group guidance, Techniques of hiking games