ABSTRAC : In the context of the political situation of post-regional elections of DKI Jakarta and the 2019 Presidential Election, it arises new concerns, namely the strengthening of identity politics and social fragmentation which is inversely proportional to the diminishing understanding of Pancasila. It needs joint effort to strengthen Pancasila as an ideology to unite the nation. This study was conducted to answer the questions of how the process of the duality of structure and agency in the mainstreaming of Pancasila through the media of games is carried out in various regions in Indonesia. This study used socio-cultural tradition with the structuration methods of Anthony Giddens. This study is participatory research. This study used case study through observations, interviews, and interpretations. The research subject were elementary school students, junior high school students, senior high school students, college/university students, and participants in the
Pancasila Snakes and Ladders simulation and teachers/social activists. The study found that two agencies have a role in the mainstreaming of Pancasila, namely the teacher as a direct agency (present) and students as a latent agency that has the potential to mainstream Pancasila in the future (future). The result of the study is a structuration model of the mainstreaming of Pancasila as a series of continuous activities to create better change in Indonesia.
KEYWORDS: Duality of Structure and Agency, Pancasila, Media of Game.